Jorrvaskr

Ancient mead hall in Whiterun’s Wind District and headquarters of the Companions, built from the timbers of one of Ysgramor’s ships.

Jorrvaskr is the legendary mead hall of The Companions, perched in the Wind District of Whiterun. Local legend calls it the oldest building in the city – it supposedly stood alone on the hill before the town grew up around it. Walk in, and you’re more or less announcing that you’re a warrior. Expect fistfights, mead and a lot of shouting about honour.

What you’ll find

Quests

The whole Companions questline runs through here, from Take Up Arms to Glory of the Dead. Your very first visit opens with Njada and Athis brawling while everyone cheers – Njada tends to win.

Notable items

Tips

Don’t pocket Kodlak’s gem early: getting caught is a crime and the Companions will chase you for 500 gold. Once you become Harbinger, most items lose the stolen tag and it’s yours for free. After Take Up Arms, the dresser in your quarters is safe storage; the chest and barrel in Kodlak’s room are not, as they can reset. The expert-locked display cases in the master bedroom reset too, making them handy early Lockpicking practice.

Good to know

The hall’s roof looks like an upturned hull for a reason: Jorrvaskr was built from the ship that carried part of Ysgramor’s Five Hundred Companions from Atmora. And since the Circle are all werewolves, you can transform indoors here without the guards caring.

Details checked against community wiki articles and the Skyrim game files, summarised in our own words.

Characters found here

Quests that lead here

Creatures you will meet

Werewolves in Skyrim: the blessing of Hircine, the Companions’ secret, how to become one and how to fight them with silver.

Weapons found here

Armor found here

Items found here

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Sources checked: Elder Scrolls Fandom location articles (export 2026-10-13); Skyrim game files