Dragonborn

Cultists of Miraak ambush you in Skyrim; follow their orders to Solstheim, ask around Raven Rock and reach the Temple of Miraak.

Dragonborn is the first quest of the Dragonborn add-on and the door to Solstheim. A pair of masked cultists decide you are a fake Dragonborn and try to fix that with spells. Their orders point to a ship in Windhelm in Eastmarch, and from there the trail leads across the sea to a man named Miraak, who supposedly died thousands of years ago.

How to start

  • You must have at least started The Horn of Jurgen Windcaller from the main questline. (The source infobox also mentions level 25 as an alternative requirement in some cases; this is unclear, so treat the Horn quest as the reliable trigger.)
  • After that, enter a city in one of Skyrim’s major holds during daytime. Two cultists will stop you, ask whether you are the Dragonborn, announce that the first Dragonborn, Miraak, is coming back, and then attack.

Walkthrough

Deal with the cultists

The cultists rely mostly on magic such as Ice Spike, Flames and Conjure Flame Atronach. Because they jump you in town, consider pulling them outside the walls so the locals do not get caught in the fireworks; town guards will usually help. Search the bodies for the Cultists’ Orders and read them. They tell you to look for the boat they used, the Northern Maiden, at the Windhelm docks.

Passage to Solstheim

Speak to Gjalund Salt-Sage aboard the Northern Maiden. He is a bit shaken: one moment he was in Solstheim, the next the cultists had come aboard and he was in Windhelm. To get a ride you can pay him double his usual fare, persuade him or intimidate him. Once he agrees, you sail to Raven Rock.

Ask around Raven Rock

Adril Arano, second councilor of Raven Rock, meets you at the docks and wants to know your business. Whatever you answer, he reminds you that the town belongs to House Redoran and that Morrowind’s laws apply here. Ask him about Miraak again and he vaguely links the name to the Earth Stone, which gives you the next marker. Afterwards he chats with Gjalund about supplies and the East Empire Company’s rising prices.

Shortcut: talk to Mogrul, the only Orc in town, and he will point you straight to the temple, skipping the Earth Stone.

Investigate the shrine

At the Earth Stone, Raven Rock residents in a trance are building a shrine around the stone. The Telvanni wizard Neloth walks up, curious why you are not acting like the others. He remembers Miraak as someone long dead and suggests the ruins of Miraak’s temple near the middle of the island. You can also quiz him about Morrowind’s history, which does not affect the quest. If you touch the Earth Stone yourself, you briefly fall under the same control; Neloth watches with interest and is impressed when you shake it off.

Reach the Temple of Miraak

The Temple of Miraak lies northeast of Raven Rock, near the centre of the island. Arriving there ends this quest and starts The Temple of Miraak.

Rewards

  • Access to Solstheim.
  • Outlander achievement (20 Gamerscore) / bronze trophy for arriving on Solstheim.

Tips and notes

  • If you sleep on Solstheim before finding the temple, you may wake up at one of the All-Maker Stones, working under Miraak’s influence. With luck it is the Beast Stone just outside the temple, or even inside the temple itself.
  • If you already asked someone else where the temple is, Neloth will not walk up to you at the Earth Stone on his own.
  • If you reached Solstheim before starting The Horn of Jurgen Windcaller, you still need to go back to Windhelm and speak to Gjalund later.
  • You can sail to Solstheim early by paying Gjalund 250 gold. If you then learn Bend Will at Saering’s Watch and use it on the All-Maker Stones, you skip Cleansing the Stones; Storn Crag-Strider then sends you to Frea, and this quest shows as complete without ever meeting the cultists (it may not appear in the journal).
  • The music in the cutscene introducing Solstheim reuses the drumbeat from the Morrowind main theme. The boat cutscene is missing in Skyrim VR.

Objectives

Find out who sent the Cultists
Read Cultists’ Orders
Travel to Solstheim
Search for information about Miraak
Investigate the shrine
Reach the Temple of Miraak

Walkthrough

Choices & consequences

Known bugs & fixes

Boat trip may fail to leave Windhelm (persuade Gjalund again); cultists may not spawn at high level or may lack the orders; Frea may be missing or lack dialogue at the temple.

Lore notes

Raven Rock is Redoran territory; Miraak’s cultists consider him the first and only true Dragonborn.

Characters in this quest

Frea is the Skaal shaman of Solstheim who fights alongside you against Miraak in the Dragonborn add-on – and becomes a follower once his threat is ended.
Miraak is the First Dragonborn – an ancient dragon priest who betrayed the dragons and now schemes from Apocrypha. Main villain of Skyrim’s Dragonborn DLC.
Neloth is the eccentric Telvanni wizard of Tel Mithryn on Solstheim – heart stone expert, Master Enchanting trainer and the rudest genius in Skyrim’s Dragonborn DLC.
Storn Crag-Strider is the elder shaman of the Skaal Village on Solstheim and father of Frea – the man who pays the price for Hermaeus Mora’s knowledge.

Creatures you will meet

Locations

Beast Stone in Skyrim Dragonborn: the All-Maker Stone south of the Temple of Miraak – freeing enthralled rieklings with Bend Will and the werebear power.
Earth Stone in Skyrim Dragonborn: All-Maker Stone west of Raven Rock, Miraak’s chanting workers, Neloth, the main quest and Cleansing the Stones explained.
Raven Rock in Skyrim Dragonborn: Solstheim’s Dunmer capital – merchants, Glover Mallory’s smithy, the Retching Netch, Severin Manor and every local quest.
Saering’s Watch in Skyrim Dragonborn: Solstheim’s only dragon lair, with draugr, a leveled dragon and the Bend Will Word Wall for The Fate of the Skaal.
Temple of Miraak in Skyrim Dragonborn: Miraak’s temple at the heart of Solstheim with cultists, Deathlords, the Dragon Aspect Word Wall and Waking Dreams.
Windhelm is the ancient, snow-covered capital of Eastmarch and the Stormcloak stronghold – home of Ulfric Stormcloak’s Palace of the Kings and the Gray Quarter.
Windhelm Docks in Skyrim: the harbour outside Windhelm’s walls with the Argonian Assemblage, shipping offices and the Northern Maiden ship to Solstheim.

Factions

Quest rewards

Sources checked: Elder Scrolls Fandom wiki (quest article, DLC export 2026-10-12), Dragonborn game files

Dragonborn

Quest type
Quest giver
Cultists’ Orders (Miraak’s cultists)
Hold
Faction
Prerequisites
Started The Horn of Jurgen Windcaller
Previous quest
Next quest
The Temple of Miraak
Gold
Rewards
Access to Solstheim; Outlander achievement
Missable
Quest ID
DLC2MQ01