Drahff is a Nord bandit with big ambitions and a very small hideout: a damp corner of the Ratway, the old sewer tunnels under Riften. He’s the self-appointed brains of a two-man outfit, with Hewnon Black-Skeever supplying the muscle. He fights as an archer, so expect arrows long before any introductions.
Where to find them
You run into him shortly after stepping into the Ratway. Come in quietly and you can catch the pair halfway through an argument before anything kicks off.
Personality & relationships
That overheard chat tells you everything you need to know. Hewnon is nervous that their little racket will get them skinned by the Thieves Guild, and grumbles that Drahff promised them a place as grand as the Black-Briars’ house, yet here they are, living in a sewer. Drahff calls him a baby, tells him to stick to cracking skulls and leave the Guild to the thinking man, then strolls off to check the entrance.
That stroll is your cue. Unless your Sneak is good enough to keep you unnoticed, both of them come at you. He doesn’t respawn, so once he’s down the grand scheme dies with him.
Good to know
- He’s practically a twin of Calder, the housecarl at Hjerim, minus the facial scars and with a different haircut.
- Unused dialogue in the game files hints that the duo were first meant to threaten and rob you, with a Speech check deciding how it went, instead of attacking on sight. Survivors would have hung around the Ratway entrance.
Quick facts
- Race: Nord
- Gender: Male
- Level: levels with you (x0.5)
- Class: Bandit Archer
- Status: Killable
- Found in: Riften
- Base ID: 00095F7E
Also in Riften
Drifa, Edda, Elgrim, Francois Beaufort, From-Deepest-Fathoms, Grelka, Grelod the Kind, Haelga, Hafjorg, Harrald, Hefid the Deaf, Hemming Black-Briar.
Race, level, class and factions read from the Skyrim game files; story details checked against community wiki articles and written in our own words.