Lurker

Hulking Daedra from Hermaeus Mora’s realm of Apocrypha that stomp, spit acid and summon poison tentacles across Solstheim in Dragonborn.

Lurkers are towering, fish-faced Daedra introduced in Dragonborn. Loading screens describe them as natives of the murky waters of Apocrypha, the library-realm of the Daedric Prince Hermaeus Mora, and that is where most of them serve. Miraak, however, bent a number of them to his own purposes during his long exile there, which is why they also wade ashore on Solstheim. Think of a giant that swapped its club for tentacles and acid, and you are close.

They fight much like giants, too: several of their animations are borrowed from them, and a Lurker on the move can even look as if it is shouldering an invisible club. Unlike giants, though, they back up the heavy stomps with ranged attacks and poisonous tentacles that erupt from the ground.

Variants

Four ranks of Lurker exist. Higher ranks appear as the Dragonborn gains levels and hold progressively larger souls.

Variant Level Health Stamina Soul
Lurker 24 818 277 Common
Lurker Guardian 34 1135 410 Greater
Lurker Sentinel 44 1451 444 Grand
Lurker Vindicator 54 1768 477 Grand

All variants have 15 Magicka. The game files also contain a second record simply named Lurker at level 32, which is not covered by the usual variant table.

Where to find them

  • Apocrypha – Lurkers patrol the realm throughout, often standing guard over books of forbidden knowledge.
  • Solstheim – random encounters in the wilds, where they pick fights with local wildlife and residents alike. Two or three may climb out of the sea near the Beast Stone.
  • The All-Maker Stones – after learning Bend Will in “The Fate of the Skaal”, each stone the Dragonborn frees during “Cleansing the Stones” releases a Lurker. Watch out for bystanders: the guards and townsfolk around the Earth Stone outside Raven Rock will happily throw themselves at it and lose.

Notes

  • Lurkers cannot be conjured, but Bend Will turns one into a temporary ally.
  • Despite being Daedra, they ignore Banish Daedra – the spell neither sends them away nor hurts them, although it can still stagger them.
  • Unrelenting Force only staggers a Lurker; it will not send it flying.
  • After a Lurker dies at one of the stones, a ghostly Lurker can sometimes be seen drifting across the sky – possibly the same creature that emerges from the next stone.
  • Compare them with the other servants of Hermaeus Mora, the Seekers, which favour magic over brute force.

Abilities & attacks

  • Claw swipes and heavy stomps that can stagger the target
  • Poisonous tentacles that burst from the ground at its feet, dealing lingering poison damage
  • Lurker Spray: tentacles lash out from its mouth for 8 damage
  • Acid Spit: a ranged attack that deals 10–20 damage over 5 seconds

How to beat it

Treat a Lurker like a giant with a ranged option: keep out of stomp range and never stand on the tentacle patch at its feet. Frost spells slow it down, and a conjured Flame or Storm Atronach can wear it down from a safe distance. Archers should open fire before it closes in. Melee fighters do best by sprinting behind it and landing heavy hits before it turns – fire enchantments and big two-handed weapons work well. Bend Will can turn one against its friends.

Loot & harvestables

Gold
Enchanted jewelry
Netch Leather
Slaughterfish Egg

Ingredients and items it drops

Where to find it

Raven Rock in Skyrim Dragonborn: Solstheim’s Dunmer capital – merchants, Glover Mallory’s smithy, the Retching Netch, Severin Manor and every local quest.

Also encountered in

Apocrypha in Skyrim Dragonborn: Hermaeus Mora’s realm reached via the Black Books – Seekers, Lurkers, toxic seas, the Dragon Aspect Word Wall and survival tips.
Beast Stone in Skyrim Dragonborn: the All-Maker Stone south of the Temple of Miraak – freeing enthralled rieklings with Bend Will and the werebear power.

Quests featuring this creature

Dragonborn Quest
The final Dragonborn quest: master Bend Will, cross Apocrypha, tame Sahrotaar and face Miraak at the top of Hermaeus Mora’s realm.
Dragonborn Quest
Read the Black Book found behind Ahzidal in Kolbjorn Barrow, survive the shadow-burning halls of Apocrypha and claim one of three Secrets.
Dragonborn Quest
Read the Black Book The Hidden Twilight and work through eight chapters of Apocrypha to claim one of three Hermaeus Mora powers.
Dragonborn Quest
Read the Black Book in White Ridge Barrow and cross a dark, health-draining Apocrypha realm to claim one of three Seeker powers.
Dragonborn Quest
Read the Black Book The Winds of Change, cross a short path in Apocrypha and claim one of three hidden powers.
Dragonborn Quest
Read the Black Book Untold Legends in Benkongerike, work through five chapters of Apocrypha and claim one of three secret powers.
Dragonborn Quest
Use Bend Will to free the Water, Earth, Beast and Sun Stones from Miraak’s grip, fighting a Lurker at each one.
Dragonborn Quest
Escort Frea to Skaal Village, learn Bend Will at Saering’s Watch and use it on the Wind Stone to free the Skaal from Miraak’s control.
Dragonborn Quest
Read Epistolary Acumen, meet Hermaeus Mora in Apocrypha and convince Storn to trade the Skaal’s secrets for Miraak’s final Word.
Dragonborn Quest
Second Dragonborn main quest: team up with Frea and fight through the Temple of Miraak to find the source of Miraak’s power.

Characters connected to it

More creatures like this

Lycanthrope
Soul: Common
Werebears are bear-shaped lycanthropes found only on Solstheim, roaming in packs that may shift between human and beast form mid-encounter.
Giant
Soul: Grand
Five unique, extra-tough giants in the Forgotten Vale. Immune to frost, weak to fire, each carrying a Paragon.
Animal
Shadowmere is the Dark Brotherhood’s red-eyed black horse, given by Astrid after The Cure for Madness: tough, fast-healing and a fierce companion.
Animal
Soul: Lesser
The Rieklings’ runaway pet bristleback from Thirsk Mead Hall on Solstheim, lured home with meat during The Chief of Thirsk Hall.
Animal
Soul: Lesser
Horses are Skyrim’s sturdy draft mounts, sold for 1000 gold at hold stables, with unique steeds like Shadowmere, Frost and Arvak earned through quests.
Undead
Purple-skinned, draugr-like warriors of the Soul Cairn who swing battleaxes and greatswords, and can be conjured with their own spell tome.
Sources checked: Elder Scrolls Fandom wiki (creature article) + Skyrim/DLC game files (NPC records)

Lurker

Type
Level
24 (Lurker), 34 (Guardian), 44 (Sentinel), 54 (Vindicator)
Health
818 (Lurker), 1135 (Guardian), 1451 (Sentinel), 1768 (Vindicator)
Soul size
Common
Resistances
Resist Frost 25%, Resist Magic 25%, Resist Poison 33%
Weaknesses
Region
Base ID
Lurker – xx01B640 Lurker Guardian – xx01B641 Lurker Sentinel – xx01B642 Lurker Vindicator – xx01B645 Lurker (level 32 record) – xx014494