Black Book: The Sallow Regent

Read the Black Book in White Ridge Barrow and cross a dark, health-draining Apocrypha realm to claim one of three Seeker powers.

Black Book: The Sallow Regent is one of the Black Book quests in the Dragonborn DLC. Reading the book drags you into Apocrypha, Hermaeus Mora’s endless library, where the darkness itself eats away at your health. Your goal is to reach the book’s hidden knowledge at the far end of the realm, and the prize is a choice between three permanent bonuses.

How to start

  • Find the Black Book The Sallow Regent in White Ridge Barrow on Solstheim.
  • Read it. You are transported to Apocrypha and the quest begins. Reading the book again at any point takes you back out.

Walkthrough

The rule of the realm: stay in the light

The shadows in this book drain your health steadily. Drifting lights move through the halls and act as safe zones, so you can shadow them from room to room. Much easier: bring your own light. A torch or a light spell such as Candlelight, Magelight or Stendarr’s Aura appears to stop the damage, which frees you from following the lamps.

The first rooms

The opening room has a pod past a small pool, near a tentacle on the right. Follow a moving light down the corridor into the next room, where another pod sits just outside the lit area on the left, then follow the next light through a second corridor.

The great hall and its Seekers

The corridor opens into a large hall with fixed lights at the entrance and exit, while a broad beam of light sweeps across the room from left to right. Two Seekers are waiting here. There is a pod just left of the entrance, and the right side is stacked with books, soul gems and scrolls in the dark. Look for the skill book 2920, Second Seed (v5) and the spell tome Detect Dead, which may have been knocked to the floor during the fight. A table further along on the right holds more soul gems and, if your Conjuration is at least 40, the tome for Conjure Seeker.

The bridges

Follow a light down the hall and up a ramp into an area of bridges, some of which retract and extend. This is the hardest stretch: two to four Lurkers (depending on your level) roam here, and the moving lights do not take the route you would naturally choose, so fights can drag you into the dark. An altar on the left after the first bridge holds a scroll, a soul gem and a random spell tome. The path then runs without branches until the last Lurker, in a circular section with steady lamps in both directions. It is very easy to step off the edge in the middle, so watch your footing.

The Sallow Regent

Once the Lurkers are dead or avoided, climb the staircase to the final room. Two tables carry books, scrolls and soul gems, and a vessel holds more loot. The spell tome Flame Thrall lies on the table to the right of the Sallow Regent itself, which rests on a pedestal at the back. Read it to learn its secret.

Choices and consequences

The book offers three Secrets, and only one can be active at a time:

  • Seeker of Might: combat skills are 10% more effective and Smithing improves by 10%.
  • Seeker of Sorcery: all spells cost 10% less and Enchanting improves by 10%.
  • Seeker of Shadows: stealth skills are 10% more effective and Alchemy improves by 10%.

To swap, read The Sallow Regent again. You arrive directly in front of the book and do not have to repeat the dungeon.

Rewards

  • One of Seeker of Might, Seeker of Sorcery or Seeker of Shadows.
  • Loot along the way: 2920, Second Seed, plus the spell tomes Detect Dead, Flame Thrall, a random tome and (with Conjuration 40+) Conjure Seeker, along with soul gems and scrolls.

Tips and notes

  • Seeker of Might covers every skill in the Path of Might, including Heavy Armor and Block as well as Smithing.
  • Falling off the walkways gives the message “You can only fall so far”. You are returned to the top of the map, but only to collapse and die, so save often in the bridge section.
  • The dark damage still hurts even with god mode turned on, so there is no cheating your way past it.
  • See the Black Book overview for the other books, such as The Winds of Change and Untold Legends.

Objectives

Learn the Black Book’s hidden knowledge

Walkthrough

Choices & consequences

Choose one Secret: Seeker of Might, Seeker of Sorcery or Seeker of Shadows. Re-read the book to switch.

Known bugs & fixes

PC: the second extending bridge may be impassable due to an invisible barrier. You may keep taking dark damage on Solstheim after leaving; re-entering and exiting the book or reloading fixes it. A constant buzzing sound can occur; reload. On some consoles not all three powers can be chosen or the realm cannot be left; reload an earlier save.

Lore notes

The quote at the start of the realm is attributed to Hawfip the Crafter.

Characters in this quest

Creatures you will meet

Lurker in Skyrim Dragonborn: giant tentacled Daedra of Apocrypha and Solstheim. Variants, levels, resistances, loot and how to beat Lurker Vindicators.
Seeker in Skyrim Dragonborn: Hermaeus Mora’s tentacled Daedra of Apocrypha, with Seeker Aspirant and High Seeker ranks, drain spells, clones and loot.

Locations

Apocrypha in Skyrim Dragonborn: Hermaeus Mora’s realm reached via the Black Books – Seekers, Lurkers, toxic seas, the Dragon Aspect Word Wall and survival tips.
White Ridge Barrow in Skyrim Dragonborn: Solstheim tomb with Dukaan, the Cyclone Word Wall, The Sallow Regent and the Spider Scroll Imbuing Chamber.

Factions

Quest rewards

Sources checked: Elder Scrolls Fandom wiki (quest article, DLC export 2026-10-12), Dragonborn game files

Black Book: The Sallow Regent

Quest type
Quest giver
Black Book: The Sallow Regent (White Ridge Barrow)
Hold
Faction
Prerequisites
None
Previous quest
Next quest
Gold
Rewards
Seeker of Might, Seeker of Sorcery or Seeker of Shadows
Missable
Quest ID
DLC2BlackBook05Quest