Banish Daedra

Sends weaker summoned Daedra back to Oblivion.

Banish Daedra sends weaker conjured Daedra – like flame atronachs and familiars – back to Oblivion. If it doesn’t banish them outright, they still stagger and take 20 damage. Dual casting lets it affect stronger Daedra such as frost and storm atronachs.

Tips

The stronger version is Expel Daedra.

Spell details

  • School: Conjuration (Adept)
  • Effect: Weaker summoned daedra are sent back to Oblivion.
  • Base Magicka cost: 196
  • Casting: Fire and Forget, target actor
  • Spell tome: Spell Tome: Banish Daedra – value 346 gold, ID 000A26EE

More Conjuration spells

Bound Dagger (Novice), Bound Sword (Novice), Conjure Familiar (Novice), Raise Zombie (Novice), Bound Battleaxe (Apprentice), Conjure Boneman (Apprentice), Conjure Flame Atronach (Apprentice), Flaming Familiar (Apprentice), Reanimate Corpse (Apprentice), Soul Trap (Apprentice), Bound Bow (Adept), Conjure Ash Spawn (Adept), Conjure Frost Atronach (Adept), Conjure Mistman (Adept), Conjure Seeker (Adept), Revenant (Adept), Command Daedra (Expert), Conjure Ash Guardian (Expert), Conjure Dremora Lord (Expert), Conjure Storm Atronach (Expert), Conjure Wrathman (Expert), Dread Zombie (Expert), Expel Daedra (Expert), Dead Thrall (Master), Flame Thrall (Master), Frost Thrall (Master), Storm Thrall (Master).

Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).

Effect

Weaker summoned daedra are sent back to Oblivion.

Where to buy or find the tome

  • Phinis Gestor at the College once Conjuration reaches 40.
  • Calcelmo in Understone Keep at the right skill level.

Lore notes

Quest reward from

Characters connected to it

Calcelmo is the elderly Altmer Dwemer scholar of Markarth’s Understone Keep – keeper of the Dwemer Museum, the Falmer stone and the key to Hard Answers.

Where to find it

More spells from this school

Conjuration
Magicka 242
Takes control of powerful summoned and raised creatures.
Restoration
Magicka 28 per second
A stronger magic shield: +60 armor and blocks up to 60 points of spell damage.
Alteration
Magicka 103
The first Mage Armor spell – raises your armor rating by 40 for 60 seconds.
Conjuration
Magicka 92
Summons a spectral Daedric sword for 120 seconds.
Illusion
Magicka 113
Area spell: allies won’t flee and get extra Health and Stamina.
Restoration
Magicka 248
Dawnguard spell: an aura that burns nearby undead.
Sources checked: Skyrim game files (Skyrim/Dawnguard/Dragonborn.esm + strings, read 2026-10-11); Elder Scrolls Fandom spell articles (tome locations)