Necromantic Healing works exactly like Healing Hands, but only on the undead: 10 Health per second to vampires, draugr, zombies and other undead allies. A must for necromancers with thralls. It comes from the Dawnguard add-on.
Spell details
- School: Restoration (Apprentice)
- Effect: Heals the undead target 10 points per second, but not the living, atronachs or machines.
- Base Magicka cost: 25 per second
- Casting: Concentration, target actor
- Spell tome: Spell Tome: Necromantic Healing – value 115 gold, ID 0200E8D5
More Restoration spells
Healing (Novice), Lesser Ward (Novice), Fast Healing (Apprentice), Healing Hands (Apprentice), Steadfast Ward (Apprentice), Sun Fire (Apprentice), Turn Lesser Undead (Apprentice), Close Wounds (Adept), Greater Ward (Adept), Heal Other (Adept), Heal Undead (Adept), Poison Rune (Adept), Repel Lesser Undead (Adept), Stendarr’s Aura (Adept), Turn Undead (Adept), Vampire’s Bane (Adept), Circle of Protection (Expert), Grand Healing (Expert), Repel Undead (Expert), Turn Greater Undead (Expert), Bane of the Undead (Master), Guardian Circle (Master).
Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).