School of Magic
Illusion
The school of the mind – calming, frightening and enraging people and creatures, plus invisibility and silent movement.
2Book2920, Sun’s Dawn, v2An Illusion skill book: book two of the 2920 saga – Sotha Sil teaches on Artaeum.BBookBefore the Ages of ManAn Illusion skill book: a timeline of the Dawn Era and Merethic Era.CSpellCall to ArmsMaster spell: allies get +25 to weapon skills, Health and Stamina for ten minutes.CSpellCalmStops creatures and people up to level 9 from fighting for 30 seconds.CSpellClairvoyanceShows a glowing trail to your current quest objective.CSpellCourageMakes a target braver – they won't flee and gain extra Health and Stamina.FSpellFearMakes creatures and people up to level 9 flee for 30 seconds.FSpellFrenzyMakes creatures and people up to level 14 attack anyone nearby for 60 seconds.FSpellFrenzy RuneDragonborn rune that frenzies anyone who steps on it.FSpellFuryMakes low-level creatures and people attack anything nearby.