Healing restores 10 Health per second while you hold it. Every race starts with it, so most players never need to buy the tome. Hold it in one hand and a weapon in the other and you’ll survive a lot longer early on.
Tips
The Regeneration perk boosts it by 50%, and Respite restores Stamina too.
Spell details
- School: Restoration (Novice)
- Effect: Heals the caster 10 points per second.
- Base Magicka cost: 12 per second
- Casting: Concentration, self
- Spell tome: Spell Tome: Healing – value 50 gold, ID 0009E2AF
More Restoration spells
Lesser Ward (Novice), Fast Healing (Apprentice), Healing Hands (Apprentice), Necromantic Healing (Apprentice), Steadfast Ward (Apprentice), Sun Fire (Apprentice), Turn Lesser Undead (Apprentice), Close Wounds (Adept), Greater Ward (Adept), Heal Other (Adept), Heal Undead (Adept), Poison Rune (Adept), Repel Lesser Undead (Adept), Stendarr’s Aura (Adept), Turn Undead (Adept), Vampire’s Bane (Adept), Circle of Protection (Expert), Grand Healing (Expert), Repel Undead (Expert), Turn Greater Undead (Expert), Bane of the Undead (Master), Guardian Circle (Master).
Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).