Healing

The basic heal-over-time spell – 10 Health per second.

Healing restores 10 Health per second while you hold it. Every race starts with it, so most players never need to buy the tome. Hold it in one hand and a weapon in the other and you’ll survive a lot longer early on.

Tips

The Regeneration perk boosts it by 50%, and Respite restores Stamina too.

Spell details

  • School: Restoration (Novice)
  • Effect: Heals the caster 10 points per second.
  • Base Magicka cost: 12 per second
  • Casting: Concentration, self
  • Spell tome: Spell Tome: Healing – value 50 gold, ID 0009E2AF

More Restoration spells

Lesser Ward (Novice), Fast Healing (Apprentice), Healing Hands (Apprentice), Necromantic Healing (Apprentice), Steadfast Ward (Apprentice), Sun Fire (Apprentice), Turn Lesser Undead (Apprentice), Close Wounds (Adept), Greater Ward (Adept), Heal Other (Adept), Heal Undead (Adept), Poison Rune (Adept), Repel Lesser Undead (Adept), Stendarr’s Aura (Adept), Turn Undead (Adept), Vampire’s Bane (Adept), Circle of Protection (Expert), Grand Healing (Expert), Repel Undead (Expert), Turn Greater Undead (Expert), Bane of the Undead (Master), Guardian Circle (Master).

Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).

Where to get the spell tome

  • Everyone starts with it. The tome is still sold by Calcelmo, Colette Marence (College), Falion, Farengar, Madena, Nelacar, Sybille Stentor, Wuunferth and Wylandriah.

Unofficial fan wiki. Facts are checked against the games; spot something wrong? Let us know.