The Red Wave is an unmarked ship tied up in Solitude‘s harbour, just outside the East Empire Company Warehouse. It doesn’t look like much from the dock, but both the Dark Brotherhood and the Thieves Guild eventually send you aboard.
What you’ll find
- A crew that includes Xander, Eris, Dorian, Sabine Nytte and Safia.
- Named guards who tell you that you’re not supposed to be in here, and then don’t actually do anything about it.
- Sabine’s Footlocker and a large stash of iron ingots, along with some steel and silver ones.
Quests
- The Dainty Sload: do enough small jobs for Delvin Mallory and he’ll tell you about Sabine’s Footlocker, which holds a bottle of Balmora Blue. Sabine Nytte has the key.
- Contract: Kill Safia: the final side contract from Nazir.
- Hired Muscle: Eris, Dorian and Xander can all be targets.
Notable items
- Skill book Legend of Krately House (Sneak).
- A large haul of iron, steel and silver ingots.
Tips
- Do the Thieves Guild job before you kill Safia. Murder tends to make the crew less cooperative.
- Being on board counts as trespassing, so many people inside (including some followers) will only tell you to leave. That makes the talking parts of The Dainty Sload and Hired Muscle tricky. Try to catch the crew when they’re off the ship.
Good to know
The crew do have their own unique lines. You just almost never hear them, because they won’t chat with a trespasser.
Details checked against community wiki articles and the Skyrim game files, summarised in our own words.
