Healing Hands lets you heal someone else: 10 Health per second while you hold it. It’s the go-to spell for keeping your follower alive, though it doesn’t work on undead, atronachs or Dwarven machines.
Tips
Careful: healing people who aren’t your follower can sometimes make them hostile.
Spell details
- School: Restoration (Apprentice)
- Effect: Heals the target 10 points per second, but not undead, atronachs or machines.
- Base Magicka cost: 25 per second
- Casting: Concentration, target actor
- Spell tome: Spell Tome: Healing Hands – value 89 gold, ID 000A271E
More Restoration spells
Healing (Novice), Lesser Ward (Novice), Fast Healing (Apprentice), Necromantic Healing (Apprentice), Steadfast Ward (Apprentice), Sun Fire (Apprentice), Turn Lesser Undead (Apprentice), Close Wounds (Adept), Greater Ward (Adept), Heal Other (Adept), Heal Undead (Adept), Poison Rune (Adept), Repel Lesser Undead (Adept), Stendarr’s Aura (Adept), Turn Undead (Adept), Vampire’s Bane (Adept), Circle of Protection (Expert), Grand Healing (Expert), Repel Undead (Expert), Turn Greater Undead (Expert), Bane of the Undead (Master), Guardian Circle (Master).
Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).