Dead Thrall

Master spell that permanently reanimates a dead person to fight for you.

Dead Thrall raises a dead humanoid – up to level 40 – as a permanent servant. It follows and fights for you until it’s killed, banished or turned, and unlike other zombies it doesn’t turn to ash, so you can raise it again. Give it better gear and it fights better.

Tips

With Twin Souls you can keep two thralls, or one thrall and an atronach or Dremora.

Spell details

  • School: Conjuration (Master)
  • Effect: Reanimate a dead body permanently to fight for you. Only works on people.
  • Base Magicka cost: 1000
  • Casting: Fire and Forget, aimed – needs both hands
  • Spell tome: Spell Tome: Dead Thrall – value 1270 gold, ID 000A26F9

More Conjuration spells

Bound Dagger (Novice), Bound Sword (Novice), Conjure Familiar (Novice), Raise Zombie (Novice), Bound Battleaxe (Apprentice), Conjure Boneman (Apprentice), Conjure Flame Atronach (Apprentice), Flaming Familiar (Apprentice), Reanimate Corpse (Apprentice), Soul Trap (Apprentice), Banish Daedra (Adept), Bound Bow (Adept), Conjure Ash Spawn (Adept), Conjure Frost Atronach (Adept), Conjure Mistman (Adept), Conjure Seeker (Adept), Revenant (Adept), Command Daedra (Expert), Conjure Ash Guardian (Expert), Conjure Dremora Lord (Expert), Conjure Storm Atronach (Expert), Conjure Wrathman (Expert), Dread Zombie (Expert), Expel Daedra (Expert), Flame Thrall (Master), Frost Thrall (Master), Storm Thrall (Master).

Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).

Effect

Reanimate a dead body permanently to fight for you. Only works on people.

Where to buy or find the tome

  • Phinis Gestor sells it after the “Conjuration Ritual Spell” quest (Conjuration 90).

Lore notes

Quest reward from

Characters connected to it

Where to find it

More spells from this school

Destruction
Magicka 145 per second
Spray the ground to create a wall of lightning – 50 damage per second.
Illusion
Magicka 113
Area spell: allies won’t flee and get extra Health and Stamina.
Destruction
Magicka 133
An exploding ball of fire – 40 damage in a 15-foot radius.
Illusion
Magicka 316
Makes creatures and people up to level 20 flee for 30 seconds.
Alteration
Magicka 0 (drains Health instead)
A rare spell that converts your Health into Magicka – 25 per second.
Alteration
Magicka 103
The first Mage Armor spell – raises your armor rating by 40 for 60 seconds.
Sources checked: Skyrim game files (Skyrim/Dawnguard/Dragonborn.esm + strings, read 2026-10-11); Elder Scrolls Fandom spell articles (tome locations)