Rise in the East

Help Orthus Endario reopen the East Empire Company office in Windhelm by exposing the Shatter-Shields and destroying the Blood Horker pirates at Japhet’s Folly.

Pirates called the Blood Horkers have been raiding the coast so heavily that the East Empire Company can no longer afford to keep its Windhelm office open. Orthus Endario, who runs that office, wants them gone and offers you a cut if you help. Rise in the East takes you from a bit of burglary in Windhelm to a tavern in Dawnstar and finally to a full naval assault on the pirate island of Japhet’s Folly, all starting in Eastmarch.

How to start

Talk to Orthus Endario at the East Empire Company office on the Windhelm docks. The guard outside the East Empire Company Warehouse near Solitude will also point you towards Orthus if you ask him about the Company’s problems.

Walkthrough

Steal Suvaris Atheron’s logbook

The logbook is in the Shatter-Shield office right next door to the East Empire Company office. The door has a master-level lock. If you cannot pick it, go to the Clan Shatter-Shield house in Windhelm and pickpocket the key from Torbjorn Shatter-Shield. Inside, the logbook lies in the back left corner behind a larger open book; a small wall shields it, so it is easy to take while sneaking. The book belongs to Suvaris Atheron.

Give the logbook to Orthus

Take the logbook back to Orthus. It reveals that the Shatter-Shields have been paying a pirate gang to dominate trade.

Talk to Stig Salt-Plank

Orthus sends you to the Windpeak Inn in Dawnstar to find out where the pirates dock. Speak to Stig Salt-Plank, who will tell you if you either bribe him or beat him in a brawl. Sneaky alternative: pickpocket him and read the Blood Horker’s Note he carries.

Report back and depart for Japhet’s Folly

Return to Orthus with the location. East Empire agent Adelaisa Vendicci puts you in charge of the assault and tasks you with killing the pirates’ magician. Speak to her to set sail.

Kill Haldyn

When the ship arrives, hop across the gaps in the ice floe heading south until a small stone tower appears in the mist. The Blood Horker docks lie to the left (east), while straight ahead is a sea cave that lets you slip into Japhet’s Folly quietly. Work your way through to the tower; the mage leader Haldyn waits at the very top.

Haldyn uses Lightning Bolt and Fast Healing. Shock resistance potions and gear help, as do weapons that drain magicka; the Staff of Magnus can drain him until he is harmless. He has no allies in his dead-end room, so a high-Sneak character can simply walk up and backstab him or open with a poisoned arrow. His room also has a chest with gold, scrolls, enchanted items and jewelry.

Escape the bombardment

Loot Haldyn’s key from his body; it gives a quick way out of the tower. At the very bottom is an expert-locked door hiding Japhet’s body and a chest of leveled loot (and a lot of cobwebs). Outside, the East Empire Company ships are now pounding the island with explosive arrows, flattening the buildings and finishing off the remaining pirates. Watch out, as the blasts can hurt your followers too. Head north-east through the ruined harbour to the boat where Adelaisa is waiting.

Return to Windhelm

Adelaisa explains the fleet could only attack once Haldyn died, because the fog he conjured vanished with him. Tell her you are ready to leave, then speak to Orthus at the Windhelm docks to collect your payment.

Rewards

  • Leveled gold from Orthus Endario
  • Adelaisa Vendicci becomes available as a follower
  • Loot from Haldyn’s chest and Japhet’s room

Tips and notes

  • Do not stash items in containers outside the fort. Once the bombardment starts, those containers and their contents can be destroyed.
  • Do not lockpick your way into Orthus’ office at the start. Talking to him there counts as trespassing and stops you from handing over the logbook.
  • The bombardment permanently blocks parts of the fort. Some areas can still be reached by leaving through the main entrance and coming back in via the sea cave, but going back through the sea cave can also leave you trapped.
  • You cannot swim away from Japhet’s Folly; an invisible barrier stops you.
  • Roughly a day after the quest, the Windhelm office is fixed up and sports a Company logo. Guards will thank you and dream about imported Breton cheese.
  • Surviving Blood Horkers may later turn up as a random encounter, looking for revenge.

Objectives

Steal Suvaris Atheron’s logbook
Give the logbook to Orthus
Talk to Stig Salt-Plank
Report back to Orthus
Depart for Japhet’s Folly
Talk to Adelaisa
Kill Haldyn
Report back to Adelaisa
Speak to Adelaisa to return
Speak to Orthus

Walkthrough

Choices & consequences

Known bugs & fixes

Adelaisa may not respond after Haldyn dies while any enemy is alive on the island. Killing Haldyn before starting the quest can leave it stuck. Followers may be teleported to Japhet’s Folly even if told to wait. Returning to the island after the quest could leave you stranded (later patched by disabling the map marker).

Lore notes

The Shatter-Shields secretly employed the Blood Horker pirates to dominate trade; Haldyn’s magical fog hid the island from the East Empire fleet.

Characters in this quest

Adelaisa Vendicci in Skyrim: the East Empire Company officer from Rise in the East who hunts the Blood Horkers and then becomes a follower and steward.
Orthus Endario in Skyrim: the Imperial who runs the shabby East Empire Company office on Windhelm’s docks and sends you after the Blood Horker pirates.
Stig Salt-Plank in Skyrim: Blood Horker pirate captain in Dawnstar. Bribe him, brawl him or read his note to learn where the pirate clan holds council.
Suvaris Atheron in Skyrim: the Dunmer who runs the Shatter-Shield shipping office on the Windhelm docks and whose logbook you steal in Rise in the East.
Torbjorn Shatter-Shield in Skyrim: the grieving Nord head of Clan Shatter-Shield in Windhelm, Two-Handed trainer and giver of the quest Rare Gifts.

Creatures you will meet

Locations

Dawnstar is the cold northern port of the Pale – a mining town plagued by nightmares, home of Jarl Skald the Elder, the Windpeak Inn and a Mythic Dawn museum.
East Empire Company Warehouse in Skyrim: the guarded dock below Solitude – Scoundrel’s Folly, skill books, Noble Clothes, the trading map and stealth tips.
Windhelm is the ancient, snow-covered capital of Eastmarch and the Stormcloak stronghold – home of Ulfric Stormcloak’s Palace of the Kings and the Gray Quarter.

Factions

Quest rewards

Sources checked: Fandom Elder Scrolls wiki (quest article), Skyrim game files

Rise in the East

Quest type
Game
Quest giver
Orthus Endario (East Empire Company, Windhelm docks)
Hold
Faction
Prerequisites
None
Previous quest
Next quest
Gold
Leveled gold
Rewards
Adelaisa Vendicci as a follower
Missable
Quest ID
MS10