The Underforge

Secret ritual chamber of the Companions’ Circle beneath the Skyforge in Whiterun, home of the werewolf totems and a hidden escape route out of the city.

The Underforge is the secret chamber hidden beneath the Skyforge in Whiterun, right above Jorrvaskr. This is where the Circle of the Companions gathers for its rituals – the kind that tend to involve fur, fangs and a surprising amount of blood. You come here as part of the Companions questline, and later as a member of the Circle with a very particular hobby.

What you’ll find

  • A ritual space used by the Circle, entered from below the Skyforge.
  • After you join the Circle and become a werewolf, every werewolf totem you recover ends up displayed here.
  • A back exit that doubles as an escape route out of Whiterun, leading to a broken-down, empty old tower outside the walls.

Quests

All three tie into the Circle’s story: the first two pull you deeper into the Companions’ bloodier traditions, while the totem hunt only opens up once you carry the beast blood yourself.

Tips

Followers can’t tag along unless they are Circle members themselves – even companions like Serana (Dawnguard) will be left waiting at the door, so don’t count on backup here. Think twice before curing your lycanthropy: doing so locks you out of the Underforge and of Totems of Hircine. And if you reach the outside exit by unusual means, such as scaling the rocks with a horse or using Klimmek’s Supplies, the entry prompt reportedly may not show up at all. According to players, the door can also stubbornly refuse entry after the Companions questline wraps up, so finish what you need first.

Good to know

The ruined tower at the exit is believed to be an old Whiterun watchtower destroyed long ago. Its main job now seems to be giving werewolves a discreet way to stroll out of town without the guards asking awkward questions about all that howling.

Details checked against community wiki articles and the Skyrim game files, summarised in our own words.

Characters found here

Quests that lead here

Creatures you will meet

Werewolves in Skyrim: the blessing of Hircine, the Companions’ secret, how to become one and how to fight them with silver.

Weapons found here

Armor found here

Items found here

More places like this

Inn
The Reach
Roadside inn in the Reach where Tiber Septim reportedly slept after his victory at Old Hrol’dan, home of a ghostly quest and a Two-Handed skill book.
Fort, Temple
The Pale
Ruined fort-turned-temple of Vaermina on a mountain above Dawnstar, sealed with sleeping Orcs and priests, home of the Skull of Corruption.
Nordic Ruin
Solstheim
Sealed Nordic tomb on Horker Island where the pirate Haknir Death-Brand rests among a huge treasure hoard, Stalhrim and two unique scimitars.
Player Home
The Rift
Riften’s only player home, a lakeside house with a private porch and garden, its own exit outside the walls, and alchemy and enchanting labs for 8,000 gold.
Inn
Whiterun Hold
Delphine’s Secret Room is the hidden Blades hideout behind a closet in Riverwood’s Sleeping Giant Inn, with a Blades Sword, enchanter, alchemy lab and the Map of Dragon Burials.
Mine
The Pale
Small quicksilver mine on the Dawnstar waterfront with five ore veins, friendly miners, a smelter outside and the Smithing skill book Cherim’s Heart of Anequina.
Sources checked: Elder Scrolls Fandom location articles (export 2026-10-13); Skyrim game files