Black Book: Untold Legends

Read the Black Book Untold Legends in Benkongerike, work through five chapters of Apocrypha and claim one of three secret powers.

Black Book: Untold Legends is one of the Black Book quests in the Dragonborn DLC. Reading the book drops you into Apocrypha, Hermaeus Mora’s endless library, where you have to dig out the knowledge hidden inside. The book itself rests in Benkongerike on Solstheim, and there is no quest giver – the Black Book is the quest giver.

How to start

Travel to Benkongerike, find the Black Book: Untold Legends and read it. You are pulled into Apocrypha immediately and the quest begins. Reading the book again at any point sends you back to where you started in Solstheim.

Walkthrough

Chapter I and II

Walk ahead from the arrival point and step into Chapter II. Its second section is guarded by a single Lurker and splits into two paths: Chapter III lies to the north, Chapter IV to the south.

Chapter III (optional)

This is a side room with one Seeker and a stash of loot, often a Conjuration spell tome plus some random books. Grab what you want, then head back to Chapter II and take the other path.

Chapter IV – the scrye puzzle

Chapter IV is a large chamber with a cage in the middle and seven alcoves around it. A few Seekers patrol here, and there are skill books lying around. Four of the alcoves hold Fonts of Magicka and Stamina along with pods of random treasure, mostly books. To get through, open the gates in this order:

  1. Activate the scrye in the middle-right alcove. This opens a gate to a second scrye.
  2. Use that scrye to open the middle-left alcove, then activate the scrye inside it.
  3. The central cage now opens. Use the scrye in the centre to unlock the final alcove.
  4. The last alcove holds a treasure vessel and the book that takes you to Chapter V.

Chapter V – the curving hallway

The final chapter looks like a simple straight corridor leading to the book, but Apocrypha does not play fair. As you walk down the hall it bends to the left or right, and at the end of the bend a Lurker Guardian waits. After beating it, follow the side passage back to the main hallway and walk it again; it bends a second time and a second Lurker Guardian appears. With both guardians dead, one more trip down the main hallway finally leads to the book. Read it to claim your reward.

Choices and consequences

The book at the end of Chapter V lets you learn one of three secrets. You can take only one of them, so pick the power that suits your play style.

Rewards

  • Bardic Knowledge – conjures a spectral drum that plays for 300 seconds and improves Stamina regeneration for you and nearby allies.
  • Black Market – summons a Dremora merchant for 15 seconds.
  • Secret Servant – summons a Dremora butler for 15 seconds to carry your excess items.
  • Loot along the way: a likely Conjuration spell tome, skill books and random treasure from pods and vessels.

Tips and notes

  • Black Books only work on Solstheim; they cannot be read on the mainland.
  • Chapter II hides a well-concealed pod of random books near the first Lurker. Face west and look at the right-hand book pillar facing the acid lake: the pod sits on a small ledge. The jump is very precise, so save first; the Slow Time shout makes it much easier to drift around the pillar.
  • With Slow Time or Whirlwind Sprint you can rush down the Chapter V hallway before it starts to bend and skip both Lurker Guardian fights.
  • If you return from Chapter V to Chapter IV, the chapter title wrongly reads ‘Chapter III’.
  • Other Black Books worth hunting: The Winds of Change, Filament and Filigree, The Hidden Twilight and The Sallow Regent.

Objectives

Learn the Black Book’s hidden knowledge

Walkthrough

Choices & consequences

Choose one secret power: Bardic Knowledge, Black Market or Secret Servant.

Known bugs & fixes

The Chapter V tunnel can curve all the way and block the path; Whirlwind Sprint through it before it closes.

Lore notes

The book’s opening speaks of tales lost as the ships of men crossed the seas, secrets that never fully die.

Characters in this quest

Creatures you will meet

Lurker in Skyrim Dragonborn: giant tentacled Daedra of Apocrypha and Solstheim. Variants, levels, resistances, loot and how to beat Lurker Vindicators.
Seeker in Skyrim Dragonborn: Hermaeus Mora’s tentacled Daedra of Apocrypha, with Seeker Aspirant and High Seeker ranks, drain spells, clones and loot.

Locations

Apocrypha in Skyrim Dragonborn: Hermaeus Mora’s realm reached via the Black Books – Seekers, Lurkers, toxic seas, the Dragon Aspect Word Wall and survival tips.
Benkongerike in Skyrim Dragonborn: Riekling cave with a Cyclone Word Wall, Black Book: Untold Legends, the pedestal puzzle solution, Stalhrim and silver ore.

Factions

Quest rewards

Sources checked: Elder Scrolls Fandom wiki (quest article, DLC export 2026-10-12), Dragonborn game files

Black Book: Untold Legends

Quest type
Quest giver
Black Book: Untold Legends (Benkongerike)
Hold
Faction
Prerequisites
None
Previous quest
Next quest
Gold
Rewards
One of: Bardic Knowledge, Black Market or Secret Servant
Missable
Quest ID
DLC2BlackBook03Quest