Conjure Dremora Lord summons a heavily armoured Dremora Lord swinging an enchanted Daedric Greatsword of the Inferno. Few enemies can stand up to him in melee, and he can’t be expelled or taken over by Dragon Priests – a big plus in their lairs. He’s slow and has no bow, so summon him close to the fight.
Tips
If you already own the Sanguine Rose, its staff summons a Dremora too – the spell saves you the weight and the soul gems.
Spell details
- School: Conjuration (Expert)
- Effect: Summons a Dremora Lord for 60 seconds.
- Base Magicka cost: 358
- Casting: Fire and Forget, target location
- Spell tome: Spell Tome: Conjure Dremora Lord – value 730 gold, ID 0010FD60
More Conjuration spells
Bound Dagger (Novice), Bound Sword (Novice), Conjure Familiar (Novice), Raise Zombie (Novice), Bound Battleaxe (Apprentice), Conjure Boneman (Apprentice), Conjure Flame Atronach (Apprentice), Flaming Familiar (Apprentice), Reanimate Corpse (Apprentice), Soul Trap (Apprentice), Banish Daedra (Adept), Bound Bow (Adept), Conjure Ash Spawn (Adept), Conjure Frost Atronach (Adept), Conjure Mistman (Adept), Conjure Seeker (Adept), Revenant (Adept), Command Daedra (Expert), Conjure Ash Guardian (Expert), Conjure Storm Atronach (Expert), Conjure Wrathman (Expert), Dread Zombie (Expert), Expel Daedra (Expert), Dead Thrall (Master), Flame Thrall (Master), Frost Thrall (Master), Storm Thrall (Master).
Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).