Lights Out!

Douse the Solitude Lighthouse for Jaree-Ra, survive his double-cross at the Icerunner wreck and hunt him down in Broken Oar Grotto.

Lights Out! starts with a smooth-talking Argonian on the Solitude docks and a plan to wreck an Imperial cargo ship in Haafingar. Jaree-Ra promises easy gold and a share of the plunder, but the whole scheme is really a trap meant to get rid of you instead of paying you. Expect a betrayal, two boss fights and a cave full of pirates rather than the reward he dangles in front of you.

How to start

  • Walk past Jaree-Ra on the Solitude docks, near the East Empire Company Warehouse, and he will call out with an offer of quick money.
  • Listen to his pitch: put out the fire in the Solitude Lighthouse so that an incoming ship runs aground, then meet his sister Deeja to collect your cut.
  • There are no prerequisites; the quest can be picked up whenever you are in Solitude.

Walkthrough

Put out the lighthouse fire

Head to the Solitude Lighthouse, climb to the top floor and activate the fire to extinguish it. Once the flame is out, the Icerunner appears wrecked on the shore. The lighthouse stays dark for the rest of the game.

Return to Jaree-Ra

Go back to the docks. Jaree-Ra is pleased that the ship crashed as planned and sends you to the wreck to meet Deeja, who supposedly has your share of the loot. The wreck lies further up Solitude’s eastern shoreline.

Find and defeat Deeja

Enter the Wreck of the Icerunner and work your way down through the hull, fighting the Blackblood Marauders on board. Jaree-Ra claimed no sailors would be hurt, yet the crew and the Imperial soldiers have all been slaughtered; their bodies can be looted on the way down. Deeja waits on the lowest deck where water is pooling. She thanks you for the help with the lighthouse, then announces that your reward is a quick death and attacks.

You can clear the remaining marauders before talking to her, and you can grab the loot from their boat early, before they row off with it; taking it from the boat may be flagged as theft. Deeja can also be killed without a conversation and the quest still moves on. Loot her body for a note that reveals where Jaree-Ra is hiding. When you climb back out, most of the longboats and the loot are already gone, just as Deeja said.

Travel to Broken Oar Grotto

Read the note and follow it to Broken Oar Grotto, a sea cave on the coast northwest of the lighthouse. Look for several longboats pulled up on the beach near the entrance. Inside, Blackblood Marauders patrol the cave.

Defeat Jaree-Ra

Jaree-Ra stands on or around the big wooden scaffolding in the middle of the grotto, protected by more marauders and Captain Hargar. Kill him to complete the quest, then take the key from his body; it opens the chest holding the Icerunner’s stolen cargo.

Rewards

  • No payment from Jaree-Ra, despite his promises.
  • The Icerunner loot chest, opened with Jaree-Ra’s key (leveled random items).
  • Plenty of loot in Broken Oar Grotto, including a random spell tome and roughly 300-500 gold.
  • Items from the dead sailors and soldiers aboard the Icerunner.

Tips and notes

  • If you already know Ahtar in Solitude, he may hand you a bounty on a captain living in Broken Oar Grotto, so both jobs can be done in one trip. The same bounty can instead come as a letter from Corpulus Vinius at the Winking Skeever, turned in to Falk Firebeard; you cannot get it from both sources.
  • Enemies in Broken Oar Grotto do not respawn, so clearing it for the bounty first makes the final fight easier.
  • The captain’s chest sits in the sunken ship near his quarters. It has a Master lock, but the captain carries the key.
  • Torches placed in the dead lighthouse fire pit will be burning when you return from elsewhere, but the light is not visible from a distance.
  • Oddly, Deeja and Jaree-Ra count as friends for the purpose of charging the Ebony Blade.
  • If Broken Oar Grotto is picked during the Dawnguard quest Protecting the Bloodline, the vampire is likely to be brawling with the marauders when you arrive.
  • Cut content shows an alternative where you could side with Ma’zaka and Captain Aldis against the pirates and even spare Deeja, but it never made it into the game.

Objectives

Listen to Jaree-Ra’s offer in Solitude
Put out the fire in the Solitude Lighthouse
Return to Jaree-Ra
Find Deeja at the Wreck of the Icerunner
Defeat Deeja
Find out where Jaree-Ra’s bandits took the loot
Travel to Broken Oar Grotto
Defeat Jaree-Ra

Walkthrough

Choices & consequences

Known bugs & fixes

Deeja’s body can fall through the ship floor, blocking the note; the note may not show the hideout until re-read; Captain Hargar may carry the key instead of Jaree-Ra; Jaree-Ra may be hostile on the docks; the grotto can be unusually dark until re-entered.

Lore notes

The Blackblood Marauders are a pirate gang led by the Argonian siblings Jaree-Ra and Deeja.

Characters in this quest

Ahtar in Skyrim: Redguard headsman and jailor of Solitude who becomes a follower after Kill the Bandit Leader, wielding the unique Headsman’s Axe.
Corpulus Vinius in Skyrim: jolly Imperial owner of The Winking Skeever in Solitude, who rents rooms, sells food and trades rumors with travellers.
Deeja in Skyrim: Argonian assassin who leads the Blackblood Marauders with Jaree-Ra and betrays you at the end of Lights Out! near Solitude.
Falk Firebeard in Skyrim: Jarl Elisif’s steward in the Blue Palace, seller of Proudspire Manor and quest giver for The Man Who Cried Wolf in Solitude.
Jaree-Ra in Skyrim: the scheming Argonian in Solitude who co-leads the Blackblood Marauders and tricks you into dousing the lighthouse in Lights Out!

Creatures you will meet

Locations

Broken Oar Grotto in Skyrim: Blackblood Marauder hideout north of Solitude – Lights Out! ending, Jaree-Ra, four underwater chests, ore veins and a full forge.
East Empire Company Warehouse in Skyrim: the guarded dock below Solitude – Scoundrel’s Folly, skill books, Noble Clothes, the trading map and stealth tips.
Solitude is the capital of Skyrim, built on a great stone arch above the sea – home of the Blue Palace, Castle Dour and the Bards College.
Solitude Lighthouse in Skyrim: Ma’zaka’s lighthouse on the northern coast, the Lights Out! quest, The Lunar Lorkhan skill book and Treasure Map III.

Factions

Quest rewards

Sources checked: Fandom Elder Scrolls wiki (quest article), Skyrim game files

Lights Out!

Quest type
Game
Quest giver
Jaree-Ra (Solitude docks)
Hold
Faction
Prerequisites
None
Previous quest
Next quest
Gold
No payment; about 300-500 gold can be looted in Broken Oar Grotto
Rewards
Icerunner loot chest (key on Jaree-Ra), random spell tome and leveled loot in the grotto
Missable
Quest ID
MS07