Hall of the Dead

Skyrim’s Halls of the Dead are the city catacombs and shrines to Arkay found in Whiterun, Solitude, Markarth, Riften, Windhelm and Falkreath, each with its own quests and loot.

A Hall of the Dead is where Skyrim’s city folk end up after their final adventure. These funerary halls hold embalmed and buried citizens, and each has a shrine to Arkay, god of burials and funeral rites. You’ll find one in Whiterun, Solitude, Markarth, Riften, Windhelm and Falkreath – but not in Morthal, Dawnstar or Winterhold, whatever the loading screen claims.

What you’ll find

  • A Shrine of Arkay in every hall.
  • Catacombs beneath the Whiterun and Solitude halls, where priests perform the death rites – and where the odd skeleton may still wander.
  • Fresh graves – when a citizen dies during your game, a coffin or burial urn labelled with their name soon appears in the nearest city’s catacombs. A sobering record of your misadventures.

Whiterun

The catacombs hold the book Death Blow of Abernanit in the first room on the left, an Amulet of Arkay and a Stone of Barenziah. The quest Andurs’ Arkay Amulet starts here.

Solitude

Mostly loot from the fallen: Asgeir’s wedding band, or Vittoria Vici’s wedding band, dress, sandals and wreath, if things go badly during Bound Until Death, and General Tullius’ armor if he dies in the Battle for Solitude. The Wolf Queen Awakened also involves this hall.

Markarth

The Restoration skill book 2920, Rain’s Hand sits on the shelf above the bed in the chamber right of the Shrine of Arkay. The creepy quest The Taste of Death begins here.

Windhelm

Tied to Blood on the Ice, the Butcher murder mystery.

Riften

Connected to the quest Pilgrimage.

Falkreath

The Conjuration skill book The Doors of Oblivion hides under the bed on the left.

Tips

Halls of the Dead are a cheap source of skill books: Whiterun, Markarth and Falkreath each have one lying around. If an important NPC died in a quest, check the local catacombs before reloading – their unique gear may well have been laid to rest with them. And try not to loot every urn in front of the priests; grave robbing is still frowned upon.

Details checked against community wiki articles and the Skyrim game files, summarised in our own words.

Characters found here

Quests that lead here

Creatures you will meet

Weapons found here

Armor found here

Items found here

More places like this

House
Haafingar
Dusty, deserted Thalmor garrison near Castle Dour in Solitude, now mostly abandoned in favour of the Embassy but worth a visit for four books.
District
The Rift
Riften’s dank tunnel network, home to lowlifes, skeevers, the Thieves Guild’s Ragged Flagon and Esbern’s hideout in the Ratway Warrens.
Grove
Falkreath Hold
A flooded old Nordic barrow turned into a peaceful-looking pond northwest of Falkreath, guarded by spriggans and home to a dead alchemist and a skill book.
Shop
Whiterun Hold
Riverwood’s general goods store run by Lucan and Camilla Valerius, where Lucan’s stolen Golden Claw sends you to Bleak Falls Barrow.
Nordic Ruin
Winterhold
Small open-air Nordic ruin on a glacial mound north of the College of Winterhold, guarded by skeletons and a draugr hiding in an upright sarcophagus.
Dragon Lair
Falkreath Hold
Remote dragon lair high in the snowy peaks east of Falkreath, reached through Bonechill Passage, with a resident dragon and the Animal Allegiance Word Wall.
Sources checked: Elder Scrolls Fandom location articles (export 2026-10-13); Skyrim game files