Shriekwind Bastion

Ancient Nordic tomb northeast of Falkreath overrun by vampires and skeletons, with a Master Vampire, rotating handle puzzle and a Word Wall for Elemental Fury.

Shriekwind Bastion is an ancient Nordic tomb low on a mountain northeast of Falkreath and west of Pinewatch. These days the ruins belong to vampires and skeletons, and the reward for getting through them is a Word of Power for Elemental Fury.

What you’ll find

  • Two entrances, North Shriekwind Bastion and South Shriekwind Bastion; the south one enters about halfway through via a hidden door. The exit opens onto an overlook above Falkreath.
  • Hallways of skeletons and vampires leading to a large open area and then a room with two gates.
  • A round stone with three handles: two open secret doors to gear and empty coffins, the third opens the small gate. In the room beyond, the left chain opens the large gate.
  • A wide hallway near the top where the pillar handle opens the gate but fires a flamethrower trap.
  • A battering ram tunnel, a blood-spattered throne room and a small room piled with shoes.
  • The Master Vampire, then the Word Wall, with a leveled Draugr in the coffin in front of it.

Quests

Notable items

  • Speech skill book 2920, Second Seed, v5 on a stone pulpit by a lantern.
  • Word Wall: Elemental Fury.
  • Possible location of Meridia’s Beacon.
  • Rare fur-lined boots and pleated shoes in the shoe room.
  • One to three rubies or a flawless ruby on the floor beside the throne.
  • A leveled enchanted greatsword that drops when you pull the hidden-door chain from the south entrance.

Tips

At the flamethrower hallway, ignore the handle on the pillar and look right for a chain inside the tunnel; it opens the gate without roasting you. Outside, climb the stairs on the left of the north entrance to a stone bowl with an ancient Nord weapon, a soul gem and a healing potion, plus corundum ore on the slope and a chest under the last arch behind the bastion. When leaving by the end exit, dropping down (with Become Ethereal) to the stream reveals gold ore near the waterfall. You can also climb the mountain straight to the exit door and skip the dungeon entirely, though you would be skipping the fun too.

Good to know

The name likely nods to the Shrieking Winds, the screams of Lamae Beolfag, the first vampire, which fits the current tenants nicely. Riekling followers reportedly refuse to go inside and wait at the entrances on hands and knees.

Details checked against community wiki articles and the Skyrim/Dawnguard game files, summarised in our own words.

Characters found here

Quests that lead here

Creatures you will meet

Draugr are the undead Nords guarding Skyrim’s ancient tombs. Variants, shouting Deathlords, and how to survive a barrow full of them.
Rieklings are the small, spear-throwing tribesmen of Solstheim (Dragonborn). Variants, boar riders, Thirsk Mead Hall and how to fight them.
Skeleton in Skyrim: reanimated bones raised by necromancers or left guarding tombs, crypts and ruins. Combat with weapons, bows and magic, variants and lore.
Vampire in Skyrim and Dawnguard: types and levels from Fledgling to Nightmaster, Vampiric Drain, fire weakness, Volkihar lore and where they lurk.

Weapons found here

Armor found here

Items found here

More places like this

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Settlement
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Hearthfire homestead plot between Falkreath and Riverwood overlooking Lake Ilinalta, bought from the Jarl of Falkreath and built by hand into your own manor.
Cave
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Small cave leading into a Nordic burial chamber south of Reachwater Rock, cleared of draugr for Namira’s followers during the quest The Taste of Death.
Landmark
The great feasting hall of Sovngarde, where honoured Nord heroes such as Ysgramor and Jurgen Windcaller drink and sing forever during the main quest.
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Sources checked: Elder Scrolls Fandom location articles (Dawnguard export 2026-10-13); Skyrim/Dawnguard game files