Call to Arms

Master spell: allies get +25 to weapon skills, Health and Stamina for ten minutes.

Call to Arms boosts everyone around you – One-handed, Two-handed, Archery, Health and Stamina all go up by 25 for ten minutes. It also boosts enemies in range, so cast it before the fight starts. Great for conjurers with a crowd of summons and followers.

Tips

Cast during a vampire attack on a town, it helps the townspeople survive.

Spell details

  • School: Illusion (Master)
  • Effect: Allies near the caster get +25 One-handed, Two-handed, Archery, Health and Stamina for 10 minutes.
  • Base Magicka cost: 654
  • Casting: Fire and Forget, self – needs both hands
  • Spell tome: Spell Tome: Call To Arms – value 1150 gold, ID 000A271B

More Illusion spells

Clairvoyance (Novice), Courage (Novice), Fury (Novice), Calm (Apprentice), Fear (Apprentice), Muffle (Apprentice), Frenzy (Adept), Frenzy Rune (Adept), Rally (Adept), Invisibility (Expert), Pacify (Expert), Rout (Expert), Harmony (Master), Hysteria (Master), Mayhem (Master).

Cost, effect and tome value read from the Skyrim game files (base values before skill, perks and gear).

Where to get the spell tome

  • Drevis Neloren at the College after the "Illusion Ritual Spell" quest.

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