Fortify Enchanting potions are a crafter’s tool rather than a combat one. For 60 seconds after drinking, any item you enchant comes out stronger, from 10% on the basic Enchanter’s Potion up to 25% on the elixir. The bonus is locked into the item when you create it, so a single bottle drunk at the right moment improves that weapon or piece of armor for good. Anyone training Enchanting will find them worth keeping.
All tiers
| Name | Effect | Value | Weight | Form ID |
|---|---|---|---|---|
| Enchanter’s Potion | Items are enchanted 10% stronger for 60 seconds | 54 | 0.5 | 00039CFB |
| Enchanter’s Draught | Items are enchanted 15% stronger for 60 seconds | 84 | 0.5 | 00039D02 |
| Enchanter’s Philter | Items are enchanted 20% stronger for 60 seconds | 116 | 0.5 | 00039D0A |
| Enchanter’s Elixir | Items are enchanted 25% stronger for 60 seconds | 148 | 0.5 | 00039D12 |
Where to find them
These are ordinary leveled potions. You can buy them from merchants who stock potions, and they turn up as loot in the world and in the inventories of other characters. Because they are leveled, the stronger tiers become more common as the Dragonborn gains levels. Every bottle weighs 0.5.
Brewing your own
You can mix them with the Alchemy skill. The ingredients that carry Fortify Enchanting are Blue Butterfly Wing, Hagraven Claw, Snowberries and Spriggan Sap. Combining any two of them gives a Fortify Enchanting potion.
Mixing at an alchemy lab follows the usual rule: two or more ingredients must share an effect before anything useful comes out. Eating an ingredient reveals one of its properties (more with the Experimenter perk), and once an effect is known you can pick it straight from the lab menu instead of guessing.
Tips
Have the soul gem, the item and the enchantment ready at the enchanting table before you drink, so none of the 60 seconds is wasted. Save your strongest bottles for the gear you plan to keep.
