Toying with the Dead

Vekel the Man has a client who wants the journals of the necromancer Arondil, which are scattered through the ice caves of Yngvild.

Vekel the Man has a client with an unusual taste in reading: the diary of a madman. That madman is Arondil, a necromancer who has turned the icy barrow of Yngvild in Winterhold into his private court of ghosts. Toying with the Dead sends you to collect all four volumes of his journal, and you can deal with Arondil himself while you are there.

How to start

Join the Thieves Guild, then ask Vekel the Man, the bartender at the Ragged Flagon under Riften, whether he has any work. You can also start it without being a Guild member by collecting all four journals first; picking up the fourth adds a miscellaneous objective to return to Vekel. Clearing the caves beforehand does not trigger the quest on its own, but the journals stay in your inventory.

Walkthrough

The route through Yngvild is fairly straightforward. Expect plenty of leveled draugr and Yngvild Ghosts along the way.

Arondil’s Journal, Part 1

Follow the tunnel to the first chamber, where two draugr wait in the passage on the far side. At the fork, go left: an Yngvild Ghost stands by a table with Part 1 on it. The room to the left has another ghost, a draugr and a little loot in burial urns.

The tall chamber

Back at the fork, the right-hand path with ice walls leads to a small chamber with one ghost and two half-buried dead draugr; you can skip it. Follow the remaining path to another fork guarded by a single draugr. The left branch has a ghost and what looks like a dead end, which actually hides the secret door you will use to leave later. Take the right branch to the top of a tall chamber. Jump the gap straight ahead for an Adept-locked leveled chest, then take the zig-zag path down on the left past two draugr. Another chest with gold and lockpicks sits at the bottom.

Arondil’s Journal, Parts 2 and 3

Leave the chamber through the tunnel. Where the path turns right, Part 2 lies on a table in an alcove straight ahead. A ghost and a draugr wait in a small chamber just beyond, and Part 3 sits on a table in an alcove right before the door to the Yngvild Throne Room.

Yngvild Throne Room

Arondil sits in a large cavern beside his ghostly bodyguard. With high Sneak or invisibility, you can steal the Greater Soul Gem from the pedestal behind him; this makes the bodyguard go berserk and attack Arondil. The ghost usually wins unless Arondil has a Staff of Fireball or something similarly strong. Either way, finish off whoever is left standing.

Arondil’s body carries Arondil’s Key, some gold, necromancer robes and a staff, which may be the one you need for Arniel’s Endeavor. The Alteration skill book Reality & Other Falsehoods lies on the table left of the throne next to a Greater Soul Gem. In the bedroom behind the throne you will find Part 4 of the journal and a Stone of Barenziah on the table, a Grand Staff of Charming leaning against a leveled chest, and one last ghost asleep in a bed covered in Red Mountain Flowers.

Leaving Yngvild

Take the tunnel east to a gate opened by a lever on the right-hand wall. Behind it lie the bodies of three women, a Nord, a Breton and a Redguard, with nothing valuable on them. Open the iron door on the right with Arondil’s Key or by picking its Master lock, then climb the spiral stairs back into Yngvild. An Apprentice-locked chest sits immediately to your right. Further down the passage, a lever opens the secret door, and the path beyond leads outside.

Return to Vekel

Bring the four volumes to Vekel in the Ragged Flagon to get paid.

Rewards

  • A leveled weapon from Vekel
  • Arondil’s staff, Grand Staff of Charming, Stone of Barenziah, Reality & Other Falsehoods and chest loot from Yngvild

Tips and notes

  • Stealing the Greater Soul Gem to turn the bodyguard against Arondil can save you a hard fight.
  • Note the dead end near the second fork: it is the secret exit, so you do not need to walk all the way back.
  • The journals may remain in your inventory after the quest; sometimes they can be sold afterwards.

Objectives

Enter Yngvild Barrow
Retrieve Arondil’s Journals (0/4)
Return to Vekel

Walkthrough

Choices & consequences

Known bugs & fixes

Before patch 1.9 Vekel gave no reward at all. The journals can stay stuck in your inventory. On Xbox One, spamming the pick-up button can duplicate a journal.

Lore notes

Arondil is a necromancer who rules Yngvild with ghosts; the bodies behind his throne room hint at his victims.

Characters in this quest

Vekel the Man in Skyrim: the Nord bartender of the Ragged Flagon in Riften, who knows where Esbern hides and what the Thieves Guild is whispering about.

Creatures you will meet

Draugr are the undead Nords guarding Skyrim’s ancient tombs. Variants, shouting Deathlords, and how to survive a barrow full of them.

Locations

Riften is the canal city of the Rift – autumn forests, the Black-Briar family, the Temple of Mara and the Thieves Guild beneath its streets.
Yngvild in Skyrim: island barrow east of Dawnstar – Arondil the necromancer, ghostly milkmaids, his four journals, a Stone of Barenziah and the soul gem trick.

Factions

The Thieves Guild hides in the Ratway beneath Riften – down on its luck, full of secrets and home to the Nightingales. How to join, the questline and rewards.

Quest rewards

Sources checked: Fandom Elder Scrolls wiki (quest article), Skyrim game files

Toying with the Dead

Quest type
Game
Quest giver
Vekel the Man (Ragged Flagon, Riften)
Location
Hold
Faction
Prerequisites
Member of the Thieves Guild (or collect all four journals first)
Previous quest
Next quest
Gold
Rewards
Leveled weapon
Missable
Quest ID
FreeformRiften21