The Pale Lady

Bandits in Frostmere Crypt stole an enchanted sword that sealed a spirit away. Find the blade and either banish the Pale Lady or return it to her altar.

The Pale Lady is a dungeon quest in Frostmere Crypt, in the Pale not far from Morthal. A bandit named Ra’jirr stole his leader’s enchanted sword because a ghostly woman kept haunting his dreams, and the rest of the gang is taking it out on his friend Eisa Blackthorn. Underneath the ruin you get to decide whether the spirit is put to rest or simply put down.

How to start

  • Travel to Frostmere Crypt. Outside, a group of bandits is attacking one of their own, Eisa Blackthorn.
  • If Eisa survives, talk to her: she explains that a friend stole the boss’s sword and she got the blame. She then heads for the Moorside Inn in Morthal.
  • If she dies, loot her body and read Eisa’s Journal to get the quest. If she just stands outside without talking, you can open her inventory while sneaking and read the journal there without stealing it.

Walkthrough

Frostmere Crypt

Inside, two bandits sit at a table below the stairs and a bandit mage rushes out of an alcove on the right. Pull the chain to open the gate ahead. The passage forks; the barred iron door on the right is your exit later, so go left along the caged walkway to a room with another bandit and a weapon rack.

Optional: learn about the theft

Head right from here. Opposite a gap where you can eavesdrop on some bandits there is a room with Kyr’s Log and a chest. The next room holds Ra’jirr’s Note, and Eisa’s Journal if you did not already take it from her. Reading these updates the quest: Ra’jirr took the sword to stop the “Pale Lady” from his dreams and fled into the tunnels, with Kyr, the gang leader, chasing after him. Deal with the two chatting bandits nearby and push on.

Frostmere Depths

Follow Kyr and Ra’jirr into the depths, an underground forest beneath the ruin. You find Kyr badly wounded: he tells you Ra’jirr ambushed him, then dies. Further on, Ra’jirr is fighting the Pale Lady and her wisps, and he usually does not survive it.

Banish the Pale Lady

There are two ways to finish the quest:

  • Kill her. Defeat the Pale Lady and her shades, then take The Pale Blade from Ra’jirr’s body. The quest completes and the sword is yours.
  • Return the sword. Take the Pale Blade from Ra’jirr and place it on the sword stand on the altar. The Pale Lady is appeased, vanishes and the quest completes. If you pick the blade up again she comes back and the quest restarts, so either leave empty-handed or fight her for it.

The Word Wall in the depths teaches a word of Ice Form. Afterwards, use the barred iron door from the start to get back out.

Choices and consequences

Killing the Pale Lady lets you keep The Pale Blade. Returning it lays her to rest peacefully, but the sword stays on the altar. Ra’jirr can be kept alive by finishing the Pale Lady quickly or keeping him out of the fight (for example with Paralyze), but he turns hostile once she is dealt with no matter what, and you still need the sword from him.

Rewards

  • The Pale Blade (if you kill the Pale Lady)
  • Word of Power: Ice Form
  • Bandit loot and chests in the crypt

Tips and notes

  • Eisa is not guaranteed to reach Morthal. There are enemies on the road and, depending on your level, she may need your help.
  • Once you leave the crypt, Eisa disappears, whether she was alive outside, dead on the ground or already at the Moorside Inn.
  • Approaching Frostmere Crypt along the road from the west seems to trigger the opening scene most reliably.

Objectives

(Optional) Learn more about the theft in Frostmere Crypt
Find the stolen sword
Follow Kyr and Ra’jirr into the tunnels
Banish the Pale Lady

Walkthrough

Choices & consequences

Kill the Pale Lady and keep The Pale Blade, or place the blade on her altar to lay her to rest (picking it up again restarts the quest). Ra’jirr turns hostile afterwards even if saved.

Known bugs & fixes

Eisa may vanish if you enter the crypt before getting the quest; placing the blade on the altar and picking it up again starts the quest. Ra’jirr may already be dead on arrival. A Steel Greatsword can float in mid-air by the Word Wall; shoot it with an arrow to drop it.

Lore notes

The Pale Lady is a spectre sealed in her tomb by an enchanted sword; removing it set her free.

Characters in this quest

Creatures you will meet

Locations

Frostmere Crypt in Skyrim: Nordic tomb southwest of Dawnstar – The Pale Lady quest, the Pale Blade, hidden chests and the Ice Form Word Wall explained.
Morthal is the misty swamp town of Hjaalmarch – ruled by the seer Jarl Idgrod Ravencrone, home of the wizard Falion and a dark mystery about a burned house.

Factions

Quest rewards

Sources checked: Fandom Elder Scrolls wiki (quest article), Skyrim game files

The Pale Lady

Quest type
Game
Quest giver
Eisa Blackthorn (outside Frostmere Crypt) or Eisa’s Journal
Hold
Faction
Prerequisites
None
Previous quest
Next quest
Gold
Rewards
The Pale Blade (if the Pale Lady is killed); Word of Power for Ice Form
Missable
Quest ID
dunFrostmereCryptQST