Maluril

Maluril is a Dunmer mage and Dwemer researcher holed up in Mzinchaleft with a bandit crew, and the target of a Dark Brotherhood contract.

Maluril, full name Maluril Ferano, is a Dark Elf mage obsessed with the Dwemer. He has struck a deal with a gang of bandits so he can study the ruins of Mzinchaleft in peace: they keep him safe and sell off the artifacts he digs up.

Where to find them

He sits in a side room inside Mzinchaleft with a single bandit standing guard. He only shows up once you have started his contract, although his guards, notes and journal are there from the start. Outside the ruin you can find the work order he wrote for the bandits as part of their arrangement.

Quests

Contract: Kill Maluril: Nazir hands you this job at the Dark Brotherhood Sanctuary. Expect a real fight, as Maluril is a capable mage. You can greet him with a threat, chat about the Dwemer, or say nothing at all. If you talk about the lost race he gets carried away about harnessing their power, then remembers to ask who you are and suggests you leave because the ruins are dangerous. Funny he should say that.

Personality & relationships

Maluril is a classic scholar with questionable ethics: fascinated by Dwemer power, happy to work with bandits, and irritated by any interruption to his research.

Good to know

A ruined book in his room counts as his property, so taking it is stealing.

Quick facts

  • Race: Dark Elf
  • Gender: Male
  • Level: 1
  • Class: Citizen
  • Status: Killable
  • Found in: Mzinchaleft
  • Factions: Dark Brotherhood
  • Base ID: 00020046

Race, level, class and factions read from the Skyrim game files; story details checked against community wiki articles and written in our own words.

Unofficial fan wiki. Facts are checked against the games; spot something wrong? Let us know.